11/28 第十週 使用陣列產生隨機變數
一開始,先宣告一4*4的二維陣列以及隨機變數函數再來進入到表單,設定每個按鈕的位置以及長寬
最後利用變數函數將設定值定在0~16
再把所有設定的內容ADD進去
EX:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication10
{
public partial class Form1 : Form
{
Button[,] Button = new Button[4, 4];
Random irand = new Random();
int rd = 0;
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
int x;
int width, height;
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
width = this.Size.Width;
height = this.Size.Height;
Button[i, j] = new Button();
Button[i, j].Location = new Point(i * 50, j * 50);
x = (i + 1) * (j + 1);
width = 50;
height = 50;
Button[i, j].Size = new Size(width, height);
Button[i, j].Text = x.ToString();
rd = irand.Next(0, 16);
Button[i, j].Text = Convert.ToString(rd);
this.Controls.Add(Button[i, j]);
}
}
}
}
}
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